Exploding (SOLO)

SOLO
Read before using the strategy.
RequirementYou must do it.You must join Paradoxum Group for an extra starter cash of $100. (Click the text to join the group)For the regular starter cash is $500. With joining the group, the regular starter cash is now $600.
StrategyUnderstand them first.Follow the strategy in order from top to bottom.If a step includes arrows (⮕), it means those actions are part of the same phase and refer to the same instruction type (either Place or Upgrade, etc), but for different towers.Example: “Place 1 Lv 3 Pyro ⮕ 3 Lv 2 Commanders ⮕ 8 Lv 2 RangersPlace 1 Lv 3 PyroPlace 3 Lv 2 CommandersPlace 8 Lv 2 Rangers(That counts as 3 steps total, all under the same “Place” instruction.)Words highlighted in white and underline are important.Place towers where the map placement guides you.1 by 1 means to place/upgrade towers one at a time.Example: “Place 4 Lv 3 Scouts, 1 by 1Place a Scout  Upgrade Scout to Lv 3  then repeat 4 more times(Don’t place another tower till you get the required level)Max means to upgrade towers until you can’t upgrade anymore.
Skill Tree InfosSkill tree that may be needed for a specific trial.Skill Tree InformationsThe Skill Tree is optional, but using it can increase your chances of winning.Notes: All trial strategies are primarily tested without the Skill Tree. However, certain conditions (such as “Solo Quarantine”) may require it.
Trial DifficultyRanking difficulty level of each trial.All Challenge Trials DifficultiesThe higher the difficulty, the less consistent the strategy becomes and the more requirements or accessibility are needed to complete it successfully.
HardMediumExtreme (Solo)ExtremeMediumMediumEasy (Solo)HardExtreme
Very EasyHard (Solo)InsaneHardEasyInsaneEasy-
ExtraMore information.Feel free to use our Private Server here.Challenge Trial is extremely relying on Skill tree. Everything here is tested without a Skill tree, you may have a higher chance to win with a specific Skill tree.Golden Cowboy / Golden Minigunner can be used.
PlayersTowers
Player 1CowboyTeslaMerc BaseMinigunnerDJ Booth
Difficulty:Medium
 Player 1Player 1 POV - Watch the Player POV to understand what to do.Difficulty:Medium
CowboyTeslaMerc BaseMinigunnerDJ Booth
ImportantStrategy
Map Placement Place towers where this guide you
NotesImportant InformationsDJ Booth Notes:Waves 10 - 29: Green TrackWaves 30 - 40: Red TrackMerc Base Notes:Keep all Riflemen. Always use Merc Base’s Airdrop ability.Wave 32: Set to Riots and Airdrop on Necromancer King if needed.Wave 40: Set all to Riots when Boss appears.
StepsFollow them what to doPlace 6 Lv 2 Cowboys / 6 Lv 1 Golden CowboysPlace 2 Lv 0 Teslas ⮕ 1 Lv 3 DJ Booth (Read Notes)Upgrade all Cowboys to Lv 3 ⮕ 2 Lv 2 TeslasMax all Cowboys ⮕ DJ Booth ⮕ TeslasPlace 6 Max Minigunners ⮕ 3 Max Merc Bases (Read Notes)Spam max Minigunners ⮕ Replace Cowboys with Minigunners
Common IssuesThis is the common thing that you will lose the game.
 General CasesPlace a tower that it’s not supposed to place where map placement guides causing the loss.Not following the steps may cause the loss.Being slow also can cause the loss.You shouldn’t skip any waves.
 Wave 1 - 19Didn’t place more Cowboys or upgrade them.Didn’t place Teslas.
 Wave 20 - 39Didn’t max all Cowboys / DJ booth / TeslasDidn’t get 6 max Minigunners for Necromancer King.Didn’t set DJ Booth on Red Track on Wave 30+Didn’t spam enough Max Minigunners.Didn’t place Merc Bases
 Last Wave Wave 40Didn’t spam enough Max Minigunners.Didn’t set Merc Bases to Riot after Boss appears.Didn’t max everything.Champion Templar has the ability to give himself 100% defense. If you died because of that, it may need RNG to process.