Duo ST - Healthy
- Map: Four Seasons (Normal)
- Trial: Healthy Enemies (1.3x)
- Description: All enemies have bloated.
- Must be in Paradoxum Group for an extra $100.
- Words highlighted in white and underline are important.
- 1 by 1 means to place/delete/upgrade towers one at a time.
- Skill Tree is required.
- Required to have at least those following skills:
- Lv. 10+ Enhanced Optics
- Lv. 20 Stonks
- Lv. 10+ Bigger Budget
| Players | Towers | ||||
| Player 1 | |||||
| Difficulty:Medium - Hard | |||||
| Player 2 | |||||
| Difficulty:Medium | |||||
| Notes | If using Juggernaut, must be at max level. (Lv 20)Golden Cowboy is optional. | ||||
| <h2 id="h.gcdkne6khfir" style="padding-top:6pt;margin:0;color:#000000;padding-left:0;font-size:16pt;padding-bottom:6pt;line-height:1.0;page-break-after:avoid;font-family:"Arial";orphans:2;widows:2;text-align:center;padding-right:0">Player 1 | Difficulty: Medium - Hard | POV: soon</h2> | ||||
| Cowboy | Hacker | Ranger | Juggernaut / Turret | DJ Booth |
| Important | Strategy | |||
| Placement MapWhere to place towers | ||||
| NotesKnow the important info | Skip Waves 1 - 2 ASAP.DJ Booth Notes:Waves 10 - 14, 19, 32, 37 : Purple Track and use ability on following enemies:Wave 11 - ArmorersWave 12 - Breakers, Elite AbnormalWave 13 - Necromancer, ArmorersWave 14 - 2 NecromancersWave 19 - Speedy BossWave 32 - 2nd Necromancer King and Breakers4Wave 37 - 2 BrutesWaves 15 - 18, 20 - 29, 31, 34, 38 - 39 : Green TrackWaves 30, 33, 35 - 36, 40 : Red TrackSet DJ Booth to Purple Track when towers are out of range. | |||
| StepsFollow a steps guide. | Place 8 Lv 2 Cowboys ➡ 2 Lv 2 Hackers ➡ 1 Lv 3 DJ Booth (Check Notes)Upgrade all Cowboys to Lv 4Place 6 Lv 0 RangersMax all DJ Booth ➡ CowboysUpgrade all Hackers to Lv 3Get 8 max Rangers (Lv 2 ➡ Lv 3 ➡ Lv 4) ➡ 3 Turrets / 1 max Juggernaut [ Bottom ] | |||
| Clone Turrets when Champion Templar remains.Move Turrets when they're out of range to Champion Templar. | ||||
| <h2 id="h.gzwnccae3ibj" style="padding-top:6pt;margin:0;color:#000000;padding-left:0;font-size:16pt;padding-bottom:6pt;line-height:1.0;page-break-after:avoid;font-family:"Arial";orphans:2;widows:2;text-align:center;padding-right:0">Player 2 | Difficulty: Medium | POV: here</h2> | ||||
| Cowboy | Tesla | Ranger | Turret | Commander |
| Important | Strategy | |||
| Placement MapWhere to place towers | ||||
| NotesKnow the important info | Skip Waves 1 - 2 ASAP.Always chain Call of Arms. | |||
| StepsFollow a steps guide. | Place 8 Lv 2 Cowboys ➡ 2 Lv 1 Teslas, 1 by 1 ➡ 1 Lv 2 CommanderUpgrade all Cowboys to Lv 4Place 6 Lv 0 Rangers Max all Cowboys ➡ Get 3 max Commanders in totalGet 8 Lv 2 Rangers in totalPlace 3 Lv 3 Turrets, 1 by 1Max all Rangers, 1 by 1 ➡ Turrets | |||
| Move Turrets when they're out of range to Champion Templar. | ||||
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